Thoughts

Dome Sickness

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Motion sickness or kinetosis, also known as travel sickness, is a condition in which a disagreement exists between visually perceived movement and the vestibular system’s sense of movement. Depending on the cause it can also be referred to as seasickness, car sickness, simulation sickness or airsickness. Pure optokinetic motion sickness is caused solely by visual stimuli, or what is seen. The optokinetic system is the reflex that allow the eyes to move when an object moves. Many people suffer when what they view is rotating or swaying, even if they are standing still.

This is one of the effects that can be produced very easily in fulldome. When immersed in an environment and that environment rotates it can be very hard not to believe that your body isn’t rotating, and often during extreme examples of these shots people will hold on to their seats to prevent themselves falling over. I personally enjoy the effect when used in moderation and I know that many others do as well. It is also a very undesirable effect to some, as it can produce a feeling of nausea. The effect is similar to that of a roller-coaster, albeit not as extreme. I guess I also draw similarities to negative parallax stereoscopy, whilst some people enjoy stuff poking them in the face, others find it harder to accommodate their focal distance to extreme convergence and are left with brain-shear. These type of effects should probably be used in moderation for a general audience, but when the motivation is correct, it can be used very effectively.

It can be very hard to explain the motivation behind wanting to make someone feel sick. It would be similar to wanting an audience to feel fear (eg. Alien), or disgust (eg. A Clockwork Orange), or sickness itself (eg. Irreversible). These are all quite extreme examples, but there are subtler motivations for using optokinetic motion sickness for creative purposes; Creating a sensation of floating in space, to heighten a sense of danger, to create the sensation of a roller-coaster ride.

What to Make?

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After 5 years working in the fulldome industry I have been absorbing all there is to know about fulldome production. I have experimented with all kinds of things in fulldome, trying to develop my own understanding of the domographic language and trying to understand how its principles of image making differ from those of traditional flat screen image making. I have worked on several commercial productions and have seen/experienced many fulldome films and even a couple of fulldome games. Being a film-maker by passion, I also continue making films in my personal time and occasionally my professional and personal endeavours influence and inspire each other. Recently though I have been considering making a fulldome film as a personal project… I’m not sure why I haven’t already, I guess I haven’t felt ready to undertake such a mammoth task. I also feel like I haven’t possessed enough wisdom to really produce something worth while, I don’t want to commit several weeks or even months to a project that I wouldn’t enjoy the outcome. I love working alone, but when you’re talking about the huge undertaking of 4k fulldome it can seem a little daunting. The reason I have been considering it is due to several coincidences. I’m sure I’ve mentioned them before on here but after several softly aligned moments of reflection I had a moment of clarity. It all sounds very spiritual and maybe that’s not a bad thing. The point is that I feel I need to make something hemispherical.

The question now, is ‘what to make?’

Astrographica

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Astrographica

Astronimica

Schwarzschild metric just moments before it’s conception. Unformed and chaotic, the ergosphere appears as a tangible solid, free from its mathematical abstraction.

Some ideas I’m developing visually.

Lunokhod

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Lunokhod 1 was the first roving remote-controlled robot to land on another celestial body. He also has a face… And a sad story to tell.

Having been launched on November 10, 1970, the last communications session with Lunokhod 1 ended at 13:05 UT on September 14, 1971. After several attempts to re-establish a connection, the operations of Lunokhod officially ceased on October 4, 1971, the anniversary of Sputnik 1. Lunokhod had traveled 10,540 m and had transmitted more than 20,000 TV pictures and more than 200 TV panoramas. He had also conducted more than 500 lunar soil tests.

Lunokhod was lost.

I imagine he continued pondering about for a while, visiting his favourite spots to catch the sunrise, finding new places from where to take photos of the crescent Earth.

Lunokhod was a big fan of panoramic photography. Here’s one of his classic #fromwhereistand shots.

I imagine he passed the time he had left looking through the photos in his data banks and getting excited about incoming comms every time the Earth appeared above the horizon.

Time passed. Almost 40 years, and no trace of Lunokhod.

On March 17, 2010, Albert Abdrakhimov found both the lander and the rover in Lunar Reconnaissance Orbiter image M114185541RC. Such a tiny dot in a vast grey desolation. He looks so alone. Below you can see his landing module/home as well as the routes he would take to find the tastiest soil around. He was a creature of habit. A friendly chap who enjoyed simple pleasures.

As many pioneers that step into the abyss, his fate was no return. He spent his final moments completely alone, but he will live on forever in the hearts of millions. Next time you look up at the moon, spare a thought for Lunokhod, it’s oldest resident.

 

 

Resonating Thoughts

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Coincidentally, I’m also starting a new project at work, which is about how we are searching for extra-terrestrial life. I had my first ideas session with Max today and we got talking about our personal connections with some of the ideas that are in the current outline. I’ve been looking forward to working on this project for several months now as me and Max have been working independently of each other for ages and his soul is a pleasant one, one I enjoy working with.

I had some ideas regarding “Mankind’s enduring fear of being alone” and I had a really lovely moment of reflection from a time just before I started working at the space centre, when I was pitching for some funding to make a short film called ‘Resonance’. It reminded me of the moment I knew working at the space centre was a my fate. At the time I had numerous things happening that all seemed to lead me towards the people and place that are now my family and home. So many things, it seems it was unavoidable. I have been thinking about space a lot in my personal work recently and I really love the ideas behind Resonance. They still resonate within me. I’d love to revisit the project one day, and although I could now make the film in half the time it would have taken me back then, I think it needs too much involvement from other highly skilled people, which would cost too much. Nevertheless, I’ve just been looking through the project website I created 6 years ago for it and I’m really excited by it. The treatment is cringe worthy film council tick-box stuff but the imagery is nice to look through. I think Jon Hopkins would work incredibly well for the soundtrack. Or Ben Frost. With Richard’s ‘wine glass orchestra’.

Actually, it really isn’t obvious from the script, but the idea is inspired by the Voyager 1 space craft. I wanted to use a hugely distorted ‘Johnny B. Goode’ sample within the ‘message’ as this appears on the the gold disc, among other eclectic sounds from ‘Murmurs of Earth’.

The website is still online at borgasm. Some things seemed to have got lost, but some things are still there:



Moments of Space

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Over the past few days I have been thinking about what to make next. It’s a savouring moment between things when you can take a moment to breath slowly, clear your mind of all the busy thoughts any project brings and think about tomorrow. It’s kind of like a creative bath. It feels peaceful.

I’ve been casually drawing some pictures and writing some thoughts to tease myself into starting work on something, unsure of where I will lead myself.

There’s A Siege of Colour. I’ve considered returning to this big project several times over the past few months but I’ve managed to keep contained for a year or so. It requires at least 6 months worth of my evenings to get it where it needs to go and I’ve really enjoyed the brevity of the last couple of projects, so I’m not sure I’m going to continue just yet. I think I need something really quick and simple. Something that is almost nothing. A sketch perhaps.

I’ve been thinking abut another Music Box Chronicle, but all my ideas have been too big, requiring too much process, too much time.

I’ve been toying with the thought of making something about ‘Space’, or at least exploring some cosmic twinkles that fill most shadows of my mind. Space is a big part of my life, it’s part of my every day and still remains very strong in my heart. It’s hard keeping them as sketches though. I’m used to working on large scale space films that travel the universe at work but without a team and serious render power I have to limit these ideas or lose months of time. I like this though. I like the idea of creating sketches of space. Finding little stories. Enjoying something subtle in the vastness of the cosmos.

Over Christmas I started playing with some ideas. To be honest these were mainly as stereoscopic experiments, but I think they were a little more than that too. I think there might be something small I can make with these, or maybe a few small things. A few well crafted small things would be nice at the moment.

 

 

Stan VanDerBeek’s Non-Verbal Picture Language

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Stan VanDerBeek by his movie drome
Having recently discovered the fascinating face of Stan VanDerBeek I have been exploring his name via the typical Google technique.

This has struck a chord in my soul:

It is imperative that we [the world’s artists] invent a new world language, that we invent a non-verbal international picture-language. I propose the following:
* The establishement of audio-visual research centers, preferably on an international scale. Thes centers to explore the existing audio-visual hardware. The development of new image-making devices (the storage and transfer of image materials, motion pictures, television, computers, videotape, etc.)
* The immediate research and development of image-events and performances in the Movie-Drom. I shall call these prototype presentations: Movie Murals, Ethos-Cinema, Newsreel of Dreams, Feedback, Image Libraries.
* When I talk of the movie-dromes as image libraries, it is understood that such life-theatres would use some of the coming techniques…and thus be real communication and storage centers, that is, by satellite, each dome could receive its image from a world wide library source, store them and program a feedback presentation to the local community that lived near the cneter, thsi newsreel feedback, could authentically review the total world image ‹reality› in an hour-long show.
* Intra-communitronics, or dialogues with other centers would be likely, and instand reference material via transmission television and telephone would be called for and received at 186,000 m.p.s., from anywhere in the world. Thus I call this presentation,a newsreel of ideas, of dreams, a movie-mural. An image library, a culture de-compression chamber, a culture inter-com.

Excerpt from Stan VanDerBeek, «Culture Intercom, A Proposal and Manifesto», Film Culture 40, 1966, pp. 15–18 via http://www.medienkunstnetz.de/source-text/133/

I guess “a non-verbal international picture-language” is what really caught my imagination. I recently read an interview with Ron Fricke from 1986, where he talks about this regarding IMAX and OMNIMAX (fulldome) cinema also.

I was immersed in doing this total visual language film without narration or even central characters. Working in the 35mm format, I was feeling that there was something lacking. Once I saw the IMAX theater and saw the film, I realized this is how it should be done, especially for a non-verbal film. It sets you up in a real atmosphere.

It’s something I think about. I guess I have been inspired by films like Koyaanisquatsi and Barraka (Fricke) and I used to have a fascination with language (Loetzinn) and I still have a fascination with non-narrative film-making. It seems interesting to me how many examples of non-narrative artistic examples there are for fulldome compared to narrative based… It seems to encourage ‘experience’ beyond ‘words’… Even when making commercial films for fulldome planetariums at the Space Centre we discuss doing a non-narrative redux… A musically led version that doesn’t let the narration interrupt the experience. I’m also reminded of the vortex exhibitions of Jordan Belson at the Morrison Planetarium, California.

Stan VanDerBeek, Movie-Drome, Stony Point, New York, 1963-1965. Courtesy of the Estate of Stan VanDerBeek
An image from Stan VanDerBeek’s Movie-Drome, tony Point, New York, 1963-1965. Courtesy of the Estate of Stan VanDerBeek

The Hiss of Colours

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When I think of colour, a myriad of things come to mind, a plethora of people who have inspired me, a menagerie of memories in my own stages of creative development. I find it hard to bring any order to these thoughts as they don’t seem to be linked by any traditional taxonomic rules, they’re ethereally connected like an aurora of the mind. They dance through my visual cortex in a Mandelbrot waltz, like a wild beast.

Around 300 years ago Isaac Newton published his second major book, titled ‘Opticks‘. It is considered one of the greatest scientific publications in history, and you can read the full book on Google for free. Around 200 years prior to this, Leonardo Da Vinci was among the first to theorise the principles of colour and give terms to the behaviour of light and colour in art.

Isaac Newton

Leonardo Da Vinci

These two chaps are mountains… but when I think of colour, the first person to pop into my mind is Edwin Babbitt. I’m not sure why? He didn’t think much of Newtons theories. I’ve read large portions of a book he published in 1878 with the glorious title “Principles of Light and Color”. The book as more of a poetic diary of personal thoughts, rather than a scientific document, and perhaps that is the appeal.

“LIGHT reveals the glories of the external world and yet is the most glorious of them all. It gives beauty, reveals beauty and is itself most beautiful.” Edwin D. Babbitt

The Psycho-Magnetic Curves from Edwin Babbit's Principles of Light and Color
The Psycho-Magnetic Curves from Edwin Babbit’s Principles of Light and Color

Babbitt believed everyone emitted a field of colour. He believed sickness was an imbalance of the natural harmony of the colour field and that psychics could see this. He invented several medical devices that used colour and light to heal. The Chromo-lens was a coloured, lens shaped bottle that would charge contained water into a healing medicine. Chromatherapy became very fashionable and was dubbed by the media “Blue Glass Mania”.

Theosophist’s Annie Besant and Leadbetter described eminating auras as “Thought forms” believing that thoughts are radiating vibrations and floating forms. These ideas were presented in their treatise, Thought Forms, 1901.

Thought Forms Colour Chart - Annie Besant
Thought Forms Colour Chart – Annie Besant, 1901

Another chap of the time, Colonel Dinshah P. Ghadiali turned colour into a whole medical practice, suggesting diabetics stop using insulin and and “irradiate yourself with Yellow Systemic alternated with Magenta on Areas 4 or 18″. Ghandiali was imprisoned for 3 years for endangering lives by delaying the appropriate treatment of serious diseases with a machine that was proven to be medically ineffective.

Spectro Chrome - Colonel Dinshah P. Ghandiali
Dinshah Ghadialih’s Spectro-Chrome, 1920

Although chromatherapy is considered an alternative medicine, colour has always had a profound effect on artists. Kandinsky remarks, “Colour directly influences the soul,” and was not only inspired by Gauguin’s brilliant colours but also the writings of chromotherapy; “Anyone who has heard of colour therapy knows that coloured light can have a particular effect upon the entire body”. Kandinski was a synesthete, a condition where cognitive or sensory pathways can cross over causing involuntary reactions in others. In Kandinski’s case, he could hear colours.

“Sometimes I could hear the hiss of colours as they mingled” Wassily Kandinski

Kandinsky intended to reproduce the effects of synesthesia within his paintings. He wanted to create musical effects with alternating colour combinations in order to prove the unseen power of colour. He wanted to create physical reactions within the viewer of his work.

“Colour which, like music, is a matter of vibrations, reaches what is most general and therefore most indefinable in nature: its inner power” Paul Gauguin

Wassily Kandinsky Squares with Concentric Circles 1913
Wassily Kandinsky – Squares with Concentric Circles 1913

I first discovered Franz Marc at the age of 12. I painted a blue version of his ‘Yellow Cow’, perhaps influenced by Sonic the Hedgehog. He wasn’t my first experience with colour in art but he was certainly the first artist that opened up the world of colour to me. Previous to this I had only thought of colour as a true representation of reality, probably not in those words though.

Yellow Cow - Franz Marc
Yellow Cow – Franz Marc

Franz Marc and Wassily Kandinsky were both key figures in the movement ‘Der Blaue Reiter‘.

White on White - Kasimir Malevich, 1917
White on White – Kasimir Malevich, 1917

Kazmir Malevich’s more famous works don’t necessarily jump to mind when most people think of colour, as these are mostly black or white. It can be just as powerful to use little or no colour as it is to use highly saturated, vivid colours. His best known works are ‘Black Square’ and ‘White on White’, both having very little colour. But both incredibly important works of colour. They do actually contain a slight hue, ‘White on White’ consists of a slightly nicotine stained off-white square within another slightly different slightly off-white square. For Malevich, ‘Black Square’ represented “the supremecy of pure feeling”. Moving away from representation and subject matter, his work focused on the purity of geometry and colour. He described the square oxymoronically as a “full void”, showing how powerful, very little could be.

“Color is the essence of painting, which the subject always killed” Kasimir Malevich

Malevich - Black Square
Black Square – Kasimir Malevich, 1913

I have always felt a strong connection between Malevich’s ‘White on White’ and John Cage’s 4’33″. Both of them conceptual pieces defined by a lack of form, and defined more by the context of which they are experienced. It can be said that in a similar way to Cage’s 4’33″, Malevich’s ‘White on White’ is defined by the ambient light that falls upon the canvas from the environment it is in. Perhaps beyond that, it is further defined by the reaction of the viewer, that aren’t influenced by the usual cultural associations of form and subject matter.


Several remixes of 4’33″ by various artists recording the ambient sounds present whilst listening to the original track by Cage.

Suprematism (Supremus No. 58) - Kasimir Malevich, 1916
Suprematism (Supremus No. 58) – Kasimir Malevich, 1916

For Rothko, color was “merely an instrument.” He used colour along with abstract forms to communicate emotions. Many people would break down and weep upon viewing his paintings. I never did myself. When I first saw one of his paintings in the flesh I was at first surprised by how big it was, and then very underwhelmed by the anti-climax of not being spiritually moved or physically affected in anyway. I was impressed by the colours, but by Rothko’s standards that meant I had completely misunderstood. The emotional connection can only be made if the viewer has experienced the emotion that is locked within the painting. I had obviously not. I was far more taken by the people that had been staring into the image for what must have been hours, carving out their own exhibition space, and willing themselves to be taken by the colours.

Untitled - MarkRothko, 1949

Oskar Fischinger is one of the many great bridges between painting and animation. He made over 50 films and painted several hundred canvases. The films he made were abstract visual music pieces that could be considered the first music videos. He had problems working with film studios as he was unable to pursue his personal ideas as an independent filmmaker. He designed the J. S. Bach Toccata and Fugue in D Minor sequence for Walt Disney’s Fantasia, but quit after his designs were given representational forms. Although the final piece is heavily influenced by Fischinger’s style of animation, he does not appear in the credits.

The Centre for Visual Music CVM in California is a great resource for information on Oskar Fischinger and similar artists. They sell a great DVD called ‘Oskar Fischinger: Ten Films‘, which includes ten classic visual music films that you can’t really see anywhere on the web.

Fischinger wasn’t only interested in animation, in 1950 Fischinger patented his colour organ, the Lumigraph. This isn’t the first of it’s kind but it was the first I had heard of such a device. It’s basically an instrument to play light rather than music.

Lumigraph sketch by Oskar Fischinger
Lumigraph sketch by Oskar Fischinger

This is an excerpt from a performance of Oskar Fischinger’s Lumigraph c. 1969:

The Lumigraph was used in several public performances and in the 1964 science fiction film, The Time Travellers, against Fischingers wishes, they used the name Lumichord rather than Lumigraph.

The Lumigraph as seen in The Time Travellers

The Lumigraph was one in a long line of colour organs designed over the centuries. These things are quite incredible. They are essentially analogue versions vjing software.

In the 18th Century Louis-Bertrand Castel invented perhaps the first colour organ. He named it the Clavecin pour les yeux, the Ocular Harpsichord. I love this crossover between sound and colour, the idea that sound and colour are two ways of experienceing the same thing. Castel believed his instrument could paint sound that even a deaf listener could enjoy the music it produced. The creators of such instruments also seem closely linked to the science of sight and sound. Castel opposed Newtonian colour theory, suggesting that Newton “reduced man to only using his eyes”. I don’t think his scientific contributions have stood the test of time, but from the name of one of his scientific publications ‘A Treatise on the Melody of Colours’ I can’t help but think that science has lost some of the romance it once had. Castel believed that the colour music produced by his Ocular Harpsichord was the lost language of paradise, where all men spoke alike. I think perhaps my little music box friend speaks this language.

Some other colour organs:

1916 – Mary Hallock-Greenewalt created the Sarabet, a colour organ named after her mother. She also came up with a technique, or fine art of, playing colour called Nourathar.

1919 - Thomas Wilfred born Richard Edgar Løvstrom named his visual music lumia and designed several colour organs he named Clavilux from the Latin meaning “light played by key”.

A modern interpretaion of the Clavilux:

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The Clavilux 2000 is an interactive instrument for generative music visualization, which is able to generate a live visualization of any music played on a digital piano.

Okay, so now I’m digressing from things I know well, and I’m exploring the web for more amazing ideas about colour. I just stumbled upon this guy called A. W. Rimington. He believed that light and sound were intertwined with the brain, or they had a common nerve structure that gave them connected laws. He came up with a music colour code to show how the frequencies of sound and colour were connected:

Below is a from a speech he made for the opening of a “Colour In Art” exhibition in 1919. This really captures my soul.

“What is colour? Many accept it unquestioningly. A few, I believe, are unconscious of its presence. For others, it constitutes an aesthetic pleasure or an interesting scientific phenomena – the result of light vibrations acting upon the optic nerves. But there are many for whom colour means far more than this. To them, it brings the conscious realization of the deepest underlying principles in nature, and in it they find deep and lasting happiness. For those people, it constitutes the very song of life and is, as it were, the spiritual speech of every living thing.”

Actually, another guy that needs mentioning regarding colour and light is Jorden Belson. You know when you stumble across something that seems to tie a number of elements in your life together, well Jorden Belson did that not so long ago. If colour organs are my yellow, fulldome is my blue, then Jorden Belson is the vivid explosion of light that is begat from the two. So, I was checking out the Centre of Visual Music and looking at buying the Oscar Fischinger DVD when I first happened upon Jorden Belson. At the time I had just started working on my first stereoscopic fulldome production, I have been working in fulldome for over 4 years now, although I don’t write much about it here. Well, I had been speaking to a guy called Roberto Ziche from Autodesk who had written a stereoscopic fisheye shader for mental ray in his spare time that I had been testing out. It is quite incredible and was and still is the best solution for generating stereoscopic fulldome renders. The guy lives in California, the same place as the Center of Visual music. After some discussions about the continued development of the shader he said he hadn’t got anywhere to test out his fulldome shader. Due to the future of stereoscopic fulldome hanging in the balance, we (at the place I work) got in touch with the California Academy of Science to see if he would be able to use their dome to do some testing. After some jiggery pokery they managed to arrange some dome time for anaglyph testing in the renowned Morrison planetarium… Then… I started reading more about Jorden Belson and how he did a number of shows called the ‘Vortex Concerts’ at the Morrison planetarium in California. So, it’s not that big a deal, but it was one of those moments when you say, “what are the chances of that?”, and I did, although it was just to myself. Anyway, the important thing is that I immediately bought the DVD, thinking this is a pivotal moment of my life, I must act upon it. True enough, I was absolutely blown away by his work. He was very ahead of his time. He is a master of colour and light, and I recommend anyone who is interested in the spiritual speech of everything living should get the DVD of his work from CVM. Fountain of Dreams is a stunning display of dancing cosmic auroras.

Some other interesting things I found on my mid post web adventure:

Colour theories for cartoons: http://antikewl.com/daily/2006/10/30/john-kricfalusis-colour-theories John K, of Ren and Stimpy and Spumco fame, is currently doing a very interesting series on his colours theories on his blog. Although he’s talking about colour in cartoons, the information could easily be applied to most artistic mediums.

John Whitney-Matrix III (1972)

Lighting in S3D

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Stereogram wigglegram animated 3d gif of cameras

The cinematic language is vast… With over a hundred years of development it has been refined to the point where most most people understand it as part of their native tongue. It can be hard to break the ‘rules’ of the language or come up with new words. Occasionally some experimental ideas begin to surface and gradually become part of the vocabulary. The world of cinema is undergoing a paradigm shift at the moment as stereoscopic films saturate the box office due to probably a very complex set of reasons. Some people hate 3D movies and some people love them, very few people have no opinion on them. I have mixed feelings about the current situation. I am deeply fascinated by stereoscopy as a creative tool and feel it can be a very powerful and emotive when used properly. The problem with 3D in the box office is that every film that is made has to be suitable for 2D and 3D. This limits what is achievable creatively for the stereoscopic version. There is also a feeling that some studios are producing 3D films as an after thought to take advantage of the higher ticket prices, but the films being produced have little thought about the stereoscopic depth. This has no real benefit to the experience and doesn’t really help develop the stereoscopic language.

I am currently exploring some ideas about lighting in 3D and how it differs from a 2D production. Primarily I’m experimenting with a stereo camera but these ideas are developing in CG as well. I’ve stumbled upon a few things already. I’m starting to see just how much of current lighting technique is geared towards achieving depth. A rim or kick light might normally be used to separate a subject from the background, the same principle exists in s3d, but it can be treated differently. A 3D image doesn’t necessarily require a large amount of contrast between objects to separate them, as long as the depth is sufficient. It’s not like everyone has just been waiting to not have to use rim lights and this will shave a huge creative impact upon composing an image, but it is a factor that changes the way we think about things. The contrast across the whole image can be less and the stereoscopic depth can compensate in order for our brains to make sense of a scene. Perhaps this will give rise to some interesting subtly tonal shots that are only really understood through stereoscopic depth, almost like a magic-eye. I’m finding it helps to overlight things to achieve a richer sensation of depth, this could be related to iris expansion and focal accommodation. Too much contrast can be a little troublesome due to cross-talk or ghosting with some viewing technologies such as Infitec, but hopefully these things will one day be overcome. It feels more natural to lean towards more fill lighting at the moment. Subtle tonal variation seems to feel richer in 3D than it would normally in 2D. Subtly patterned surfaces can become an adventure in depth.

Another interesting shift is colour… I’ve not really done enough experimenting with colour yet to have built any conclusions but I do constantly refer to colour as an analogue to depth. The principles of colour as a cinematic device seem to translate to colour easily. Colour to focus attention. Depth can draw attention just as colour can. Distorting depth could have a very profound effect on how we perceive characters, the difference between soft and spiky perhaps, the difference between hero and villain.

Some Thoughts on Fulldome

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The more you experience fulldome, the more your thoughts and feelings change about what is possible and what is effective. It can be hard to get hold of fulldome films and more so to find different places to see them. From working in a 15 degree tilted dome I have built up a wealth of experience for what works domographically in such a dome. My understanding of zero degree omnidirectional domes is limited to my experience within them, which is maybe only a handful of occasions, and my mental conversion of what I understand from tilted unidirectional domes, which is useful but not the same as actual experience. Due to the huge differences in layout of many domes, it is very hard to create a film that works for all. The differences between alternative tilts can be enough to change the general dynamic of the experience, but seating directions can have such a huge impact on so many aspects of the film it could ruin the experience all together.

There are many approaches to making films and immersive experiences in a dome just as there are any any creative medium. The art form isn’t young, but still feels in its infancy. When I first began working in fulldome I had never experienced, or even heard of it before. After exploring it further I started finding out how long fulldome had been around and how it had been used throughout it’s history.

It can sometimes feel like there is a preciousness within the world of fulldome, that people may use fulldome wrongly. Like the world of stereoscopy, there is a sense that the fulldome industry is on the edge of extinction and due to the lack of content, just a few *bad* films may push it over the edge. This can be stifling for creativity, as when high risks are involved, this normally encourages using tried and tested techniques to limit these risks, but does nothing towards the evolution of the format creatively.

There is also a distance between the creative community and the fulldome industry. Domes are usually commercial entities and are reliant on a continual flow of customers in order to continue to operate. What creative individuals with an interesting in producing fulldome content would require is easy access to a dome and technical support. There are examples of this, but I’m sure these are very rare and special things.

Perhaps there needs to be a formalised approach to learning fulldome principles and techniques? To create narrative based films it can be important to control the viewers attention in order to lead them through the story that you are trying to tell. As much as fulldome is an immersive experience that promotes the idea of exploring the whole frame, in order to achieve certain creative ideas it is important to understand how a viewer explores and then how to control it. I’ve been throwing around the term domography for some time as it seems very important to me to differentiate between the principles involved in the production of flat-screen and fulldome films. A cinematographer would certainly have a good grounding in photographic principles, compositional techniques among many other important skills, but to assume the techniques employed in fulldome would be the same would be incorrect.

When a format promotes the idea of exploring so much I wonder if trying to control the viewer will lead to simplifying the format into flat-screen with peripheral ambience. Will this lose the unique differences that fulldome has over cinema. All forms of image making give high importance to composition of the image to control the viewers eyes however they choose. When allowing people to freely explore an environment, this too is a compositional decision that is controlling how the viewer will experience the environment. I still haven’t really thought about these kinds of ideas enough.

Interestingly large format an immersive experiences immediately promote non-narrative experiences and in my opinion it’s harder to make the jump to narrative. I would compare the stand-out features of fulldome more to a roller coaster ride than cinema.Perhaps there are more similarities with theatre. Perhaps theatre has something to offer the creative potential of fulldome. Something I’ve not thought much about.

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