Stereoscopic Workflow for Immersive Cinema
The following post is transcribed from a presentation I did for iX Symposium 2014 at SAT in Montreal. There are a number of videos and images below that help describe some of the processes involved in producing stereoscopic immersive imagery. To get a full understanding of the topics discussed, you will require an Oculus Rift […]
v.02 Breakdown – How it all Works and That
When we started v.02, we had never made anything quite like it before, and I’m pretty sure no-one else has either. What makes v.02 different to anything else is the combination of several things, which individually are quite common. These things are: VJing Fulldome/Immersion Stereoscopy Each on their own are easy enough to accomplish […]
Vortex 3D Fulldome Stills
A few stereoscopic test stills from Vortex. These are low res and quality but you’ll still need to click on the images to see them properly. On a standard monitor these will look very subtle in terms of depth, but when stretched over a 20 meter dome the effect will be very dramatic. Keeping the […]
3D Painting
Work in progress 3d portrait of Nihon looking a bit older than she really should. Slightly more complex method to creating this image compared to the 3d painting of Asimov. I’m actually modelling the head rather than painting the zdepth. The pipeline is Photoshop-3dsMax-Mudbox-3dsMax-AfterEffects. I’m going to experiment further with multiple layers from the painting […]
Stereoscopic Adventures
I’ve been working with stereoscopy for a few years now but I’m still exploring what I would consider the very basics of what can be achieved with stereoscopic depth creatively. Playing with a stereoscopic camera is probably one of the fastest ways to explore different ideas and begin discovering what works and what doesn’t. Over […]
Wall
Been out and about with the FujiFilm W1 getting some stereoscopic snaps and exploring some 3d ideas. Due to primarily using a virtual camera rig for stereoscopic work I feel crippled with a static interaxial distance. I found myself wanting to go hyper-stereo for big landscape shots and hypo-stereo to capture a ladybird. It’s hard […]
Lighting in S3D
The cinematic language is vast… With over a hundred years of development it has been refined to the point where most most people understand it as part of their native tongue. It can be hard to break the ‘rules’ of the language or come up with new words. Occasionally some experimental ideas begin to surface […]
Stereoscopic Fulldome
When we first discussed making a stereoscopic fulldome show I had just finished working on a flat screen production as stereographer, so I am aware of many of the issues and techniques of flat-screen stereography, but when I considered S3D in fulldome I couldn’t imagine how it would work. I thought perhaps it is quite […]