Stereoscopic Workflow for Immersive Cinema

Posted by on Aug 17, 2014 in Events, Fulldome, LoVR, Stereoscopy, Thoughts, Vessel | 9 Comments
Stereoscopic Workflow for Immersive Cinema

The following post is transcribed from a presentation I did for iX Symposium 2014 at SAT in Montreal. There are a number of videos and images below that help describe some of the processes involved in producing stereoscopic immersive imagery. To get a full understanding of the topics discussed, you will require an Oculus Rift […]

v.02 Breakdown – How it all Works and That

Posted by on Jan 19, 2014 in Stereoscopy, v.02 | 5 Comments
v.02 Breakdown – How it all Works and That

  When we started v.02, we had never made anything quite like it before, and I’m pretty sure no-one else has either. What makes v.02 different to anything else is the combination of several things, which individually are quite common. These things are: VJing Fulldome/Immersion Stereoscopy Each on their own are easy enough to accomplish […]

Vortex 3D Fulldome Stills

Posted by on Jun 6, 2012 in Fulldome, Stereoscopy, Vortex | 2 Comments
Vortex 3D Fulldome Stills

A few stereoscopic test stills from Vortex. These are low res and quality but you’ll still need to click on the images to see them properly. On a standard monitor these will look very subtle in terms of depth, but when stretched over a 20 meter dome the effect will be very dramatic. Keeping the […]

3D Painting

Posted by on Apr 11, 2012 in Sketchbook, Stereoscopy | No Comments
3D Painting

Work in progress 3d portrait of Nihon looking a bit older than she really should. Slightly more complex method to creating this image compared to the 3d painting of Asimov. I’m actually modelling the head rather than painting the zdepth. The pipeline is Photoshop-3dsMax-Mudbox-3dsMax-AfterEffects. I’m going to experiment further with multiple layers from the painting […]

Portrait of Isaac Asimov

Posted by on Jan 8, 2012 in Sketchbook, Stereoscopy | One Comment
Portrait of Isaac Asimov

A portrait of the incredible Isaac Asimov.

Stereoscopic Adventures

Posted by on Dec 31, 2011 in Featured, Stereoscopy | 4 Comments
Stereoscopic Adventures

I’ve been working with stereoscopy for a few years now but I’m still exploring what I would consider the very basics of what can be achieved with stereoscopic depth creatively. Playing with a stereoscopic camera is probably one of the fastest ways to explore different ideas and begin discovering what works and what doesn’t. Over […]

Wall

Posted by on Nov 15, 2011 in Stereoscopy | No Comments
Wall

Been out and about with the FujiFilm W1 getting some stereoscopic snaps and exploring some 3d ideas. Due to primarily using a virtual camera rig for stereoscopic work I feel crippled with a static interaxial distance. I found myself wanting to go hyper-stereo for big landscape shots and hypo-stereo to capture a ladybird. It’s hard […]

Colour Stereoscopy On The Hoof

Posted by on Oct 16, 2011 in Featured, Stereoscopy | 2 Comments
Colour Stereoscopy On The Hoof

Okay, watching stereoscopic footage on your portable devices and mobile phones hasn’t really hit the mainstream yet. Several solutions exist, but they generally  require specially encoded footage and the available footage can be limited, especially when compared to the amount of 3d videos now available on YouTube. One solution, which I have been testing out […]

Lighting in S3D

Posted by on Jul 22, 2011 in Stereoscopy, Thoughts | No Comments
Lighting in S3D

The cinematic language is vast… With over a hundred years of development it has been refined to the point where most most people understand it as part of their native tongue. It can be hard to break the ‘rules’ of the language or come up with new words. Occasionally some experimental ideas begin to surface […]

Stereoscopic Fulldome

Posted by on Jul 21, 2011 in Fulldome, Stereoscopy | One Comment

When we first discussed making a stereoscopic fulldome show I had just finished working on a flat screen production as stereographer, so I am aware of many of the issues and techniques of flat-screen stereography, but when I considered S3D in fulldome I couldn’t imagine how it would work. I thought perhaps it is quite […]