3D Ready
After completing my first stereoscopic production in the role of stereographer I feel excited to continue working in stereo in my personal work. I’m excited to apply the techniques and knowledge I have gained to ‘A Siege of Colour’ and to build more upon my understanding of how depth affects the cinematic language I am […]
Moving On
This is a render from 3ds Max of the bunk… The textures hold up really nicely close up as well. Below this image is the proxy version that was built for the previsualisation. There are a number of alterations to the shape and detail on most parts of the objects but the overall shape and […]
More Texture Work on the Bunk
Listening to AFX… Texturing the bunk. This is like the digital equivalent to knitting.
Macklin Cellar Texture Adventures
Macklin Street… Me and Jim descended into the murky depths of the cellar at the weekend and pretty much documented every square inch of the place. It’s awesome down there… It used to be crammed full of old stuff, and weird stuff, like a boat engine and propellors etc. It was good to see it […]
Richard’s Bunk
It’s around one hundred years since Captain Scott led the ill-fated expedition to reach the South Pole. After many years of exploration, planning and exhaustion the Terra Nova Expedition to be the first to reach the south pole was preceded by the Norwegians by just thirty days. Scott and his party died on the return […]
Wooden Cupboard
Just kicking back making a cupboard… Texturing in mudbox etc I was thinking that cupboard is a strange word… Just looked it up and it turns out that ‘as the name suggests’ it’s a board for putting cups on. I never thought of that.
Thoughts on Light, Colour and Depth
For this project I’m enjoying the adventure into new territories of light and colour. I’ve always been interested in light from both a scientific and creative viewpoints but throughout this project I have been reading more about light and colour as a creative language and exploring new ways of using them as storytelling devices. The […]
Stereoscopic Ponderings
I’ve been thinking about producing ‘A Siege of Colour’ in stereoscopic 3d for a while now. I’m not sure if it’s a good idea. I have been working on a stereoscopic production at work for the past six months and it’s been an amazing journey of discovery. It’s an exciting time for ‘3d’ at the […]
Construction Begins
Whilst waiting for Biff to get creative on the lobe based artwork I’ve begun work on the modeling and texturing phase of the production. My basic pipeline for this is 3ds Max for low poly versions, then Mudbox for any higher detail modeling and a mix of Mudbox and Photoshop for texturing. I always end […]