Posts tagged: modelling

Moving On

This is a render from 3ds Max of the bunk… The textures hold up really nicely close up as well. Below this image is the proxy version that was built for the previsualisation. There are a number of alterations to the shape and detail on most parts of the objects but the overall shape and dimensions must remain similar due to the animation and positioning of cameras and objects during the previs. If the matress was much higher than the proxy version then Horstmann would not be able to reach his head over it as he does in one of the shots. Therefore special considerations must be made before changing the overall shape and size of objects, the knock on effects could be much more important than the initial reason for changing it.

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008-bunk-04

I’ve been spending pretty much all of my awake hours at work just recently so ive not done much here at the lunar workshop. The bunk is complete though and now I’m moving on to the steps just behind the bunk… An exciting time is indeed upon us.

I’m developing some interesting methods of texturing that I’ve not encountered before on tutorials or forums so I think i’ll post some of the methods up here for the gentle chaps and ladies who may be interested in such of the like.

Construction Begins

Whilst waiting for Biff to get creative on the lobe based artwork I’ve begun work on the modeling and texturing phase of the production.

My basic pipeline for this is 3ds Max for low poly versions, then Mudbox for any higher detail modeling and a mix of Mudbox and Photoshop for texturing. I always end up getting carried away with the texturing, usually wasting a good few hours working into parts of objects that aren’t visible to the camera. I do love texturing though… The hero objects are the more satisfying but there’s always good opportunity to add interesting details to the peripheral objects that help to build up the overall feel for an environment.

I got Total Textures V01 R2 from 3d Total for Christmas off my folks, which is extremely useful a starting point or for a blanket texture pass on all the elements in minutes. For the more important stuff I prefer to locate specific textures and surfaces. It’s time for a texture adventure. Yeah.

mudbox window texture painting

window diffuse map texture