Rusty Ol’ Twinklebox
Some texture work on the music box cylinder as a screengrab: (click to enlarge)
This is how the rusty old fella is looking:
Some texture work on the music box cylinder as a screengrab: (click to enlarge)
This is how the rusty old fella is looking:
A work in progress selection of screengrabs:
(Click on the images for higher resolution images)
Started modeling the clockwork innards of Twinklebox.
This is the visual reference sheet of cogs and clockwork parts that I’m working from.
A little Friday night texture work for the animation gods:
That should keep them fed til Monday.
More texturing… Metal rods. A quick break down of some of the more common maps used for achieving surface effects.
Section of UV Template
Diffuse map
Bump map
Gloss Map
The above maps are used to create the surface material for the two rods on the image below.