Posts tagged: metal

Rusty Ol’ Twinklebox

Some texture work on the music box cylinder as a screengrab: (click to enlarge)

This is how the rusty old fella is looking:

rusty old music box

Twinklebox Textures

A work in progress selection of screengrabs:

(Click on the images for higher resolution images)

Cogs Cogs Cogs

Started modeling the clockwork innards of Twinklebox.

This is the visual reference sheet of cogs and clockwork parts that I’m working from.

Clockwork

Textures…

A little Friday night texture work for the animation gods:


lampbase

031-base-04

That should keep them fed til Monday.

Texture Elements

More texturing… Metal rods. A quick break down of some of the more common maps used for achieving surface effects.

Section of UV Template

roduvtemplate

Diffuse map

roddiffuse

Bump map

rodbump

Gloss Map

rodgloss

The above maps are used to create the surface material for the two rods on the image below.

028-spineupper-02