Construction Begins

January 26, 2010 11:50 pm

Whilst waiting for Biff to get creative on the lobe based artwork I’ve begun work on the modeling and texturing phase of the production.

My basic pipeline for this is 3ds Max for low poly versions, then Mudbox for any higher detail modeling and a mix of Mudbox and Photoshop for texturing. I always end up getting carried away with the texturing, usually wasting a good few hours working into parts of objects that aren’t visible to the camera. I do love texturing though… The hero objects are the more satisfying but there’s always good opportunity to add interesting details to the peripheral objects that help to build up the overall feel for an environment.

I got Total Textures V01 R2 from 3d Total for Christmas off my folks, which is extremely useful a starting point or for a blanket texture pass on all the elements in minutes. For the more important stuff I prefer to locate specific textures and surfaces. It’s time for a texture adventure. Yeah.

mudbox window texture painting

window diffuse map texture

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