Love Stories

Posted by on Dec 15, 2014 in Thoughts, Vessel | No Comments
Love Stories

When I was around 10 years old me and my friends found a wooden chest buried under some junk behind some garages in our village. Inside the chest was a plethora of love letters, hand written and between two ‘grown-ups’, so there were plenty of erotic passages discussing things my 10 year old mind could only […]

Vessel at Fulldome UK

Posted by on Nov 12, 2014 in Fulldome, Vessel | No Comments
Vessel at Fulldome UK

Vessel had its world premiere at Fulldome UK on Saturday. It was really great to see it screened amongst so many great films from around the world. It was really an amazing feeling to receive two awards… Audience Award and Best Narrative. I worked so long on writing the story, it was like someone said “It […]

Munny Mappin

Posted by on Sep 9, 2014 in Sketchbook | No Comments
Munny Mappin

Munny Mappin, Munny Munny Mappin… Just some little tests projection mapping my Munny. http://vimeo.com/105711867 It’s pretty basic but it’s just an experiment. I can just imagine mapping a whole load of these chaps, all with unique and dynamic designs. It would make a pretty cool exhibit. The Map: https://vimeo.com/105700212 Swag Munny:  

18 uMoles

Posted by on Sep 1, 2014 in Kwon Ganjo, Sketchbook, Vessel | No Comments
18 uMoles

April 16, 2025.  Blackwell Hospital for Criminal Insane DEAR MISS FRANCO, I bite my tongue ‘til now, not to tell you a thing which will make you sorry, but I cannot help but tell it.  They took me away from the hospital and brought me in the north ward, the worst of the wards, for […]

Stereoscopic Workflow for Immersive Cinema

Posted by on Aug 17, 2014 in Events, Fulldome, Stereoscopy, Thoughts, Vessel | 3 Comments
Stereoscopic Workflow for Immersive Cinema

The following post is transcribed from a presentation I did for iX Symposium 2014 at SAT in Montreal. There are a number of videos and images below that help describe some of the processes involved in producing stereoscopic immersive imagery. To get a full understanding of the topics discussed, you will require an Oculus Rift […]

iX Symposium 2014

Posted by on May 27, 2014 in Events, Fulldome, Thoughts | No Comments
iX Symposium 2014

I love stories. Taxi drivers are the best for stories. They are the modern day story tellers, honing their stories and storytelling to perfection with every new fare. Charles Dickens probably picked up a tale or two from a ride in a Hackney Carriage. So my story of iX begins with a taxi driver on […]

Oculus Rift HD Prototype Testing

Posted by on May 14, 2014 in Fulldome, Thoughts | 2 Comments
Oculus Rift HD Prototype Testing

A few days ago I managed to get my filthy paws on a HD Prototype of the new Oculus Rift. I went along with my friend Philip Day to a secret underground bunker deep in the British wilderness. There we met our contact, a twitchy cyclops fox with a shifty mono-stare. We did the secret […]

VORTEX VR – A Unity Fulldome 3D Player for the Oculus Rift

Posted by on Mar 9, 2014 in Featured, Vortex | 4 Comments
VORTEX VR – A Unity Fulldome 3D Player for the Oculus Rift

The Oculus Rift has been gaining momentum over the past couple of years and if you haven’t heard, it’s tipped as being the VR system that will succeed. The new Crystal Cove prototype was a big hit at CES earlier this year winning the best of CES award and appearing on every tech blog from […]

Hyperbolic Orange and the River to Hell

Posted by on Mar 1, 2014 in Thoughts | 5 Comments
Hyperbolic Orange and the River to Hell

The River Styx. A river whose blue is as dark as black… The tumultuous stygian blue currents claw at the underbelly of Phlegyas’ vessel. Writhing with distorted faces of the sullen, its inky blackness belongs only in nightmares. A blue that has no place in the natural world. Imagining a colour that isn’t in reality […]

v.02 Breakdown – How it all Works and That

Posted by on Jan 19, 2014 in Stereoscopy, v.02 | 4 Comments
v.02 Breakdown – How it all Works and That

  When we started v.02, we had never made anything quite like it before, and I’m pretty sure no-one else has either. What makes v.02 different to anything else is the combination of several things, which individually are quite common. These things are: VJing Fulldome/Immersion Stereoscopy Each on their own are easy enough to accomplish […]