Islands of Memory

Posted by on Jan 20, 2017 in Sketchbook, Vestige | No Comments
Islands of Memory

In amnestics with anterograde amnesia, memories of post-onset autobiographical experiences, if present at all, are typically barren and impoverished. However, there have been sporadic reports of islands of memory–memories that are vivid, detailed, and specific to time and place. Memory is hard to define. It’s hard to describe what it is that you see when […]

Somewhere You Loved

Posted by on Jan 19, 2017 in Sketchbook, Vestige | No Comments
Somewhere You Loved

Every time you recall a memory the proteins that form the memory are reconstructed. Memory isn’t an inert piece of data that sits dormant until accessed, it’s continually being destroyed and recreated; dying and being reborn. Every time the proteins coalesce and the neurons fire a little piece of the memory is changed. Remembering is an act […]

Lost in a Forest of Neurons

Posted by on Jan 18, 2017 in Sketchbook, Vestige | No Comments
Lost in a Forest of Neurons

There she stands amidst a forest of neurons. A vista through every single thought you’ve ever generated. Nestled somewhere between that blanket you had as a child and lazy summer days. She stands still. So many trees lay fallen. So many memories lost. Yet this analogy isn’t quite right; “Every cell seems to have a […]

Portrait of F Schmelz

Posted by on Jan 4, 2017 in Sketchbook | No Comments
Portrait of F Schmelz

Frederick Schmelz did time in the 1920s and 1930s on numerous charges, including larceny as a bailee, fraudulent conversion and possession of cocaine. Schmelz was a shipping provider who was charged with having cocaine in his possession. He would apparently provide a client with a sample of good quality cocaine and then sell them a […]

DevLab Promo Video

Posted by on Dec 8, 2016 in Events, Thoughts | No Comments
DevLab Promo Video

DevLab is a new initiative from Oculus & Kaleidoscope to support independent VR creators and explore the boundaries of virtual reality as an art form. A month-long program, DevLab has selected leading artists from around the world to incubate new work, seek funding, and create the next wave of great VR experiences. Below is flat-screen […]

LoVR at Cannes Film Festival – VR Program

Posted by on May 16, 2016 in LoVR | No Comments
LoVR at Cannes Film Festival – VR Program

I’m really proud to be a part of one of the most prestigious film festivals in the world… Cannes. This is the first year they’re running a VR program and have selected LoVR to be shown as part of the festival. The VR festival runs from the 11th -22nd of May and is being run […]

Triangles to Stare At

Posted by on Apr 15, 2016 in exe, Sketchbook | No Comments
Triangles to Stare At

These things keep coming to mind when I think about hierarchical procedures and taxonomies. Scale can visualize additional information, such as priority or quantity. But my good friend Biff has been casting his eye upon my visual mutterings and staring at them for some time. The ones he’s been staring at are equilateral, which I […]

A Portrait of Jonathan Wright

Posted by on Apr 1, 2016 in Sketchbook | No Comments
A Portrait of Jonathan Wright

I’ve worked with Jonathan a number of times of the past few years. He has an interesting selection of hats; his art director hat, his prop maker hat, his radio enthusiast hat, his artists hat and probably many more hats that I haven’t seen him wearing yet. He’s a special breed of human that cares […]

Passive Observations

Posted by on Mar 16, 2016 in exe, Thoughts | No Comments
Passive Observations

March 1, 2022.  Blackwell House DEAR MISS FRANCO, I’m compiling new code for my ‘thought experiment’ as you call it. A number of large data set queries that scrape comments and responses to emotionally tackling subjects. Specific words and terms related to sadness. Currently the events accessing these new procedures are completely implausible, or at least […]

Interface Concepts

Posted by on Feb 9, 2016 in Sketchbook | No Comments
Interface Concepts

These aren’t traditional designs for a UI, more of an abstract concept based on some research and thoughts. During creating these I did come up with some ideas involving multi-layered cylinders that might be an interesting development.